Our Action Point post spiraled dangerously out of control but eventualy spawned a very good, albeit totally unrelated, idea.
"The martial class needs a fighter that is good with one handed weapons (like a rogue), possibly a shield, and decent armor choices (I'm thinking more than the ranger) but more combat oriented (not a defender role). (We all remember how jacked up things got whenwe were not playing our predefined roles.) I'm just not sure APs are the way to accomplish the task." Wiggi
This was one of the main take aways from Nerd Con '08: we thought fighters would do more damage. Be more stiker'ee. So let's put our thinking caps on. How could we modify a class to make the above character. Imagine the hero from Willow. He wears chain or scale mail, sometimes a shield, a sword, runs around combat smashing people and otherwise saving the day.
Now I have some experience at this working with Don to make the Hurler. Never mind the pros and cons of the Hurler at this time. Our findings from that excercise are the simplest way to make a new character concept is to take an existing class and add a new build. For example the Hurler was a ranged primal fighter (aka Shaka Zulu). So we started with the barbarian and added the Hurler build to allow him the use of a shield and thrown weapons.
So this is what I propose. Pick a base class. Then create a new build for the class. The build must be primarily or secondarily a striker, it must use armor upto chain or even scale mail, it must use a shield light or even heavy, it must use military one-handed melee weapons. Idealy he is a medium armor, medium movement, above average damage kind of guy. And, he has to be balanced. The best test for balance is if after you get done making the build you immediatlely start making pacts with the Devil to ensure that I will let you use him, then it probably isn't balanced.
Alternatively, recommend a mulit or hybrid that would work right out of the box.