Eons of chaos gave way slowly to the Age of Empires. Many nations held the elusive reign of power for a time bringing order, prosperity and innovation to the land and its people. Among the most prolific kingdoms were the Dragonborn Realm of Arkhosia, the Tiefling Realm of Bael Turath, the Eladrin Realm of the Twin Queens and the Human Empire of Nerath. The last great empire Nerath united dragonborn, tiefling, eladrin, elf, halfling, dwarf and human alike under one flag of justice, peace and prosperity—for an age.
At the end of the age, though, the entropic force of time eroded the fabric of society as justice gave way to tyranny and prosperity to insanity. In a small corner of the Empire of Nerath a group of heroes held the line for a time against the forces of evil. The Keepers of Al-Torang descended to the depths of hell to battle the demon Lord Torang and secure peace and liberty for the Northwest Province. While a great victory for the Keepers the war was ultimately won by the evil Wizards Council. The Council trapped the Keepers in Lord Torang’s prison; forever eliminating the only force of liberty and justice strong enough to resist their evil plans. Now in a world free of heroes the Council’s despotic rule crushes hope from all who fall under their shadow.
Generations have passed since the legend that those heroes once were protected the land but now new hope has risen in the desperate city of Sparrow Down. Fledgling heroes joined forces with the famous Red Fletcher to stand against the advances of the Wizards Council. Surviving several treacherous ambushes from the evil Black Adder the brave party went on the offensive. Infiltrating the chateau of the nefarious Councilman Mesfert they discovered clues that sent them to the haunted Forest of Mist. Surviving the shadows of the Forest the heroes warned Princess Syier and the elf nation, Gunter and the Resistance and the druid the One. Following the clues the party ventured on into the tomb of Phenor-dyn the Mighty only surviving by the daring sacrafice of the Greatest Rogue Ever Xavier and pressing their advantage destroying the gnoll demonic scourge Farg and the demon Bobo to retrieve the Pipe of the Forest. Now armed with the Pipe the allied forces of the Valley of Light held off the undead troll warlord Krang while the players conscripted the ghosts of an ancient battle to their fight and freed the dragon Xenon from her unnatural hibernation. Their quest complete the heroes returned just in time to push back Krang and kill the dragon Strife’s son. The supernatural veil over the forest lifted and the valley revealed the new heroes and the allied forces of the Valley of Light. The Faith of the Fallen was restored.
While a bright moment for the budding resistance Krang’s presence cut short the victory celebration. With the hammer of the Wizards Council threatening from Sparrow Down and gnoll reinforcements arriving daily from the Tomb of Phenor-dyn the fragile alliance faced a dire threat. Our heroes, leaving Syier, Gunter, Thoridin and the One to contend with the death knight’s forces, proceeded into the evil tomb to cut off Krang’s reinforcements.
Therein they lay waste their nemesis Marlene the howling hag and her pet otyugh revenging their fallen comrade Xavier, the Greatest Rogue Ever, and pressing their advantage. After cutting through the demon barlgura and his gnoll followers the party ventured into a teleportation circle that allowed reinforcements from a far. The brave adventurers found themselves in the distant swamp of Xorn and with the help of brave young Pooter they saved the maiden Sara and made short work of the Lizard King Garthgang and his dragon. Following the mysterious dark stalker Harlequin into a planar portal the heroes arrived in the shadow of the Black Tower in the Shadowfell. After a close encounter with the oni Shota they restored the honor of the last noble king of Illiian Tobin and incited a revolt against gnoll slavers. Then cutting a path of blood through shadar-kai the party at last neutralized the dark one and made battle with the Skull Lord Bane. Dispatching Bane they found themselves in the presence of the five headed goddess of chromatic dragons Tiamat herself. Escaping with but a warning of a greater evil to come the heroes returned to fortify the Valley of Light with their Uncommon Valor.
Back in the Valley of Light the forces of good set out to route the armies of the Wizards Council before they could retreat behind the Red Tower to the safety of Illian, the City of Kings. The heroes sought reinforcements from the barbarians but instead found their old enemy Shota at work. Dispatching Shota they followed her trail of treachery into the Cave of Madness to rescue the children the barbarians were desperate to secure. There they rescued the children and uncovered the Throne of Insanity, returning the children to the barbarians, thwarting the Twilight of Reason and allowing them to join the light. Alongside the barbarians and the forces of the Valley of Light, the party routed the Wizards Council’s army, dispatched the death knight Krang, the high councilor Malcolm and the dragon Strife. But in the afterglow of victory a new threat pounced. Alerted to the party’s dealings with the evil goddess Tiamat, the paladins of Bahamut captured the party and took them to face justice.
Now our heroes trapped and at the mercy of Bahamut must become Dragon Lords and tip the scales of power toward the metallic dragons that aid the gods in the fight for light in the world.
Come alongside this group of heroes as they uncover the truth: the light shines through the darkness, and the darkness can never extinguish it. It is in these desperate times that our new heroes must culminate their destiny, becoming at last the paragons of hope, valor and justice for which they were born. For in the end only true paragons of truth can triumph over the lies and tyranny of evil.