To recap:
" ... I do, however, want you to have a list of your magic items! Up for grabs will be magic items levels 6 through 11. Also, available for purchase will be magic items levels 1 through 5. Whenever you are at camp you can purchase items, and in between levels, while you are leveling up, I will be populating the next level with magic items based on your preferences and your roleplaying."
So how do you pick a magic item? Do you pick it based on looks? Function? Damage? Hmmm... The first step to picking a good magic item is to have all available information. Thanks to Wiggi's website you should have access to most of the information you need. Start with the Player's Hanbook then go from there. Tons of items are in the Adventurer's Vault, and if you have a character from PH2 you may find items in there as well. Also, the splat books for the power sources like Martial Power have items specific to it. You can even find items in the Draconomicon and Open Grave. But you will have everything you need if you go no farther than the Player's Handbook and Adventurer's Vault.
The second step is to compliment your build. You'll notice themes in character developement. If you have a dude that does lots of damage, targets Fortitude and knocks people prone at 4th level, he'll be doing the same thing at 24th level. (Ignoring Don's whiny protests). So identify the one or two things your dude does well and amplify it. Imagine you had a Cobra. It goes fast. As you tweaked it over the years you do things to amplify it's strength: speed. You wouldn't, conversly, decide it needs more utility and add a flat bed or third row seating. A character is the same way. If your dude doesn't do a lot of damage adding the perfect magic weapon won't help that much. Figuire out what your dude does do and amplify that. You will be happier and the party will be more effective as a team.
The final step is to shore up your weaknesses. I know I'm contradicting my second point, but this is still valid as long it is a secondary objective of magic item selection. Upon occasion you create a character that does everything you want, but he has one tragic flaw that really chaps your hide. Remember Sleeper's dwarf? Sleeper had a ton of fun with him, but it really bugged him he was sooooo slow. One pair of magic boots later, problem solved. Again, this is shoring up one major weakness to improve your overall functioning and fun, not making your character flawless. A flawless character is generaly good at nothing. Using our Cobra example, imagine you had a Cobra in Texas and it was so hot you could hardly ever drive it. One air conditioner later, problem solved.
This is just the tip of the iceberg and I'm sure you guys have more insight than I. So let's hear it! What's your secret to optimal magic item selection?
15 Comments
wiggi
7/5/2009 06:37:27 am
I went with the overall theme. Obviously my guy uses an odd weapon. So I got a cool magic version of it. Yeah it may not be everyone's cup of tea to inflict damage on oneself to add more damage to the other guy, but holding to my theme of avenger, this little sacrifice in the name of fulfilling a god-given order is hardly too much to ask.
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wiggi
7/5/2009 06:39:17 am
I went with the overall theme. Obviously my guy uses an odd weapon. So I got a cool magic version of it. Yeah it may not be everyone's cup of tea to inflict damage on oneself to add more damage to the other guy, but holding to my theme of avenger, this little sacrifice in the name of fulfilling a god-given order is hardly too much to ask.
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Donk7
7/5/2009 02:21:50 pm
I really don't have anything to add.
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Donk7
7/5/2009 02:24:29 pm
Oh yeah Screw you and your whinning.
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3 Man
7/6/2009 02:08:22 am
"And if all else fails contact the DM. He is understanding and helpful. He might even be able to direct you to where you need to go. Otherwise ask on the blog, someone can offer something useful, or at lest ridicule you while they point and laugh."
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wiggi
7/13/2009 12:59:19 am
So you had a good laugh and Don even thought it was a nice method of choosing magic items, do I get all my sht now? The list wasn't that demanding, hardly anything at all really. Just say yes and I'll add them to the character sheet and we'll all be the happier for it.
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3 Man
7/13/2009 04:35:42 am
You know how the old saying goes, "Wish for magic items in one hand and give Donk a reach around with the other and see which one fills up first."
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The general
7/16/2009 08:08:40 am
Not nearly i handful, at least the is what steve told me
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3 Man
7/16/2009 11:25:26 am
Well, it will be... fuller. You get the point.
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donk7
7/17/2009 03:29:07 am
I got mine.
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The General
7/17/2009 01:15:53 pm
Yah just the point
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Donk7
7/24/2009 05:50:06 am
All of these homosexual references are offending and upseting me.
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3 Man
7/24/2009 06:29:59 am
Are you having a strange sensation in your pants? It's ok. It's perfectly natural. Would you like to describe it for me?
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wiggi
7/24/2009 07:28:40 am
"MMMmmmm man hair" and "I was planning on platin IN Steve". Don, I couldn't tell you were offended or upset. Turned on maybe but that is a wholy different feeling. Maybe you are still in denial about your true self. When you decide to come on out make sure you are not alone with a man you have a crush on, unless he's made it clear he's into that sort of thing.
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Donk7
7/26/2009 11:55:19 pm
I'll see on Friday Nat.
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Author3 Man an aspiring DM relying on story telling and gracious players to enjoy a little game of dice. Archives
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