From my time playing DND with my girls and some coversations I've read online I feel we could streamline our conflict resolution dice rolls. The goal would be to give players more information, increase the tension of the scene, increase the narrative of the players and speed up the turn. I'll run through our current system, propose a new system and leave it open for comment.
Current Dice Rolling
1. Player says what they want to do, "I try to hit with my Careful Shot attack."
2. DM says, "OK, roll."
3. Player rolls and declares their modified number, "12?"
4. DM consults notes and creates a narative describing the action, or, more likely, simply states, "You hit." or "You miss."
5. DM says, "Roll damage," if appropriate.
6. Player rolls and declares their modified number, "15!"
7. DM consults notes and adds to narative if damage is catostrophic, "You killed him!"
Proposed Dice Rolling
1. Player declares what he is going to do and what he is going to target, "I am try to hit with my Careful Shot attack which targets AC."
2. The DM gives the player the modified target number, "Ok, roll a 12."
3. The player then rolls his hit die and damage dice together and gives the complete narative of the attack, "(player rolls 12 to hit, and 15 damage) My dude pulls back his bow and unleashes a Careful Shot through the melee thorning the orc punk for 15 damage in the arse!"
4. DM consults notes and adds to narative if damage is catostrophic, "The shot to the arse put him over the top! You kill him!"
So the net result is the players would know their target number, which would increase the tension since everybody could watch the roll to see if it hit, and it would allow the players to control the vast majority of their own narrative, and it would speed the game up since the back-and-forth goes from 7 steps to 4 steps and the to hit and damage are resolved together.
So, what do you think?